Parachute Panic: Characters
Client: FDG Entertainment

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The Product:

Demo assets / character sprites of an iOS game.

 

Responsibilities:

Based on the client's requirements, I had sole responsibility for the whole visual identity of the game, including character designs & animations.

Part of this process – to satisfy my own design & animation theories, to gain client approval, and to pass on to the developer for emulating in code – entailed creating detailed animation sequences, showing the precise animated sprites for the character's motions.

Note that even seemingly-motionless characters have a looping two-frame animation, creating a "jiggle" effect, so nothing on the screen is ever truly motionless.

Instructions:

Click on the Previous and Next arrows to view each characters animations

 

See Also:

Parachute Panic iOS Game

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Iconography