Chicken Raid: Menus Interface

Client: FDG Entertainment

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The Product:

Demo walkthrough / user-journey of the Menus interface of an iOS game.

 

Responsibilities:

Based on the client's requirements, I had sole responsibility for the whole visual identity of the game, as well as the character designs & animations and the menu layouts, sequences and transitions.

Part of this process – to satisfy my own design & animation theories, to gain client approval, and to pass on to the developer for emulating in code – entailed creating detailed animation sequences, showing the precise animated transitions between the various menu screens and the sprites for the character's motions.

Instructions:

Click on the flashing highlighted box to proceed from one screen to the next (wait for each screen's animation to finish playing through before attempting to proceed to the next).

 
Interactive: View character animations
 

See Also:

Chicken Raid iOS Game

Arbolito
 
Leisure Food
 
Timeline: US Civil War
 
Timeline: WW1
Leisure
 
Grundig
 
Beko PLC
 
London Unfurled
FA Cup Archive
 
Beyond Ynth
 
Chicken Raid
 
Honey Hunters
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