Honey Hunters
Client: FDG Entertainment

The Product:

Designs for a line-drawing traffic-management game in the same vein as Flight Control (the game even had a witty early development code-name of "Fly Control").

 

Responsibilities:

Based on the client's basic requirements, my responsibility was to come up with the whole visual identity for the game.

This included character designs and animations, artwork for scenery and in-game assets, interface and menu designs/layout, motion graphics, contributing to the game concept, build-assets, sprites, icon design, logo design, and all graphics.

I liaised with the developers and passed final build-assets on to them for coding.

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