The Product:
Demo assets / character sprites of an iOS game.
Responsibilities:
Based on the client's requirements, I had sole responsibility for the whole visual identity of the game, including character designs & animations.
Part of this process – to satisfy my own design & animation theories, to gain client approval, and to pass on to the developer for emulating in code – entailed creating detailed animation sequences, showing the precise animated sprites for the character's motions.
Note that even seemingly-motionless characters have a looping two-frame animation, creating a "jiggle" effect, so nothing on the screen is ever truly motionless.
Instructions:
Click on the Previous and Next arrows to view each characters animations
See Also: