Demo assets / character sprites of an iOS game (formerly known as "Fly Control") currently in development.
Based on client's requirements, I had sole responsibility for the whole visual identity of the game, as well as the character designs & animations and the menu layouts, sequences and transitions.
Part of this process – to satisfy my own design & animation theories, to gain client approval, and to pass on to the developer for emulating in code – entailed creating detailed animation sequences, showing the precise animated transitions between the various menu screens and the sprites for the character's motions.
Initially, click anywhere on the animation to proceed from one screen to the next (wait for each screen's animation to finish playing through before attempting to proceed to the next).
When the left and right arrows appear on the sides of the screen, use these to cycle through each character's animation sequence.
Please note the initial fake loading screen is just part of the demo animation, to simulate the game being loaded on the iphone - simply click it to proceed.