Beyond Ynth
Game • Illustration • Animation • UX/UI

FDG Entertainment
Embark on an epic adventure with Kribl, a little bug on a big journey to restore light to the Kingdom of Kriblonia by recovering the stolen Dazzly Diamonds from the Four Dark Spiders of the Apocalypse.
Travel through deserts, volcanoes, forests, and icy mountains, each filled with hazards, surprises, and challenging puzzles that require you to move, climb, jump, and think your way through. It’s a game you need to see in motion to truly appreciate.
The expanded sequel to the original Ynth brought fundamentally more complex game mechanics to its predecessor — demanding an entirely new visual identity to match. The challenge was to build a cohesive world of distinct environments that could support a richer experience while retaining the charm and playfulness of the original.
Taking full ownership of the creative scope, I developed the visual identity from the ground up and extended it across character design, animation, in-game assets, and UI layout and sequencing — while also contributing to the game concept itself. Illustration work spanned two disciplines: CG artwork for the game and hand-drawn illustration for an accompanying storybook, unified under a single creative vision.
The project concluded with a production-ready handoff, delivering structured assets and comprehensive style guides to the third-party development team.
Some of the screens as seen in the game, both gameplay and UI.
This is just a small selection of my work. Please contact me if you wish to see more.