Parachute Panic
Game • Illustration • Animation • UX/UI • Case Study

FDG Entertainment
Guide your parachutists safely into the boats – but watch out! Helicopters, hungry sharks, lightning bolts, and the occasional UFO are out to ruin your day.
With its charming hand-drawn notebook style and quirky comic animations, every crash landing becomes an entertaining spectacle. Catchy acapella tunes and playful sound effects round out this addictive pick-up-and-play experience.
Working with sole ownership across the full visual scope of the project, I developed the creative strategy and visual identity from the ground up — with a sense of fun and personality as a core requirement. That identity was extended across character design, illustration, animation, and in-game assets, while the user interface layout and sequencing were shaped to ensure the experience felt cohesive, intuitive, and enjoyable at every step. Beyond the visual work, I contributed directly to the game concept itself.
With every creative decision made and executed independently, the final stage was a clean, well-documented handoff — delivering production-ready assets and comprehensive style guides to the third-party development team, leaving no room for misinterpretation between the design intent and the finished build.
A selection of screens from the game.

A key component of the game was to have a dynamic hand-drawn animation style, even on static imagery. As such, every 1 image in the game actually consisted of 2 images, with a slight difference between them, which was constantly cycled through in order to achieve the scribbly wobbly effect.
This effect was applied on the hand-drawn menu UI elements as well, to give the same effect to titles and buttons too.
Making sure that all the in-game character illustrations would work as expected when animated required extensive testing.
Use the PREV and NEXT buttons to cycle through them.
A selection of early process work, exploring sketches, typography studies, and app screen flows.
It’s a real “blink and you’ll miss it” moment, but eagle-eyed viewers might spot the Parachute Panic icon (as well as the icon for Mr Mahjong, another game I worked on) appears on the iPhone of Red Mist, a character in the Hollywood movie Kick-Ass, starring Nicolas Cage, Chloë Grace Moretz, and Christopher Mintz-Plasse.
This is just a small selection of my work. Please contact me if you wish to see more.